AI Insights · Timothy · January 2021
Brazil's Top 5 Card Battler Apps Q4 2020 Performance Overview
An analysis of Brazil's top card battler applications in Q4 2020 reveals interesting trends in downloads, revenue, and active users. Sensor Tower provides further insights into the card game category's performance.
Brazil's Top 5 Card Battler Apps Q4 2020 Performance Overview
In the fourth quarter of 2020, Brazil's card battler app category saw varying performance across the top five applications. Data provided by Sensor Tower offers a closer look at how these games fared in terms of downloads, revenue, and weekly active users.
Yu-Gi-Oh! Duel Links
Published by KONAMI, Yu-Gi-Oh! Duel Links experienced a decrease in revenue throughout the quarter, starting at $28K and ending at $22K. The game's downloads also saw a slight downward trend, from 20K in the last week of September to 17K at the end of December. Weekly active users remained relatively stable, with a slight dip from 228K to 215K over the same period.
Mighty Party
Mighty Party from PANORAMIK GAMES LTD showed an impressive increase in revenue, starting at $2.5K and reaching a peak of $11K in the final week of December. Downloads for the game surged, particularly in December, jumping from 2K to an astounding 37K. This growth was reflected in the weekly active users, which rose significantly from 13K to 112K.
Plants vs. Zombies™ Heroes
ELECTRONIC ARTS' Plants vs. Zombies™ Heroes saw a modest revenue trend, ending the quarter at $648 after a peak of $828 in the third week of December. Downloads remained consistent, with numbers hovering around 8K throughout the quarter. The game's active user base showed slight fluctuations but ended the year with a small increase from 52K to 53K.
Legends of Runeterra
Riot Games, Inc's Legends of Runeterra had varied revenue with a peak of $4K in late October, closing the quarter at $2.4K. The game maintained a steady download rate, starting and ending the quarter with around 6K downloads per week. Weekly active users showed a decreasing trend, dropping from 130K to 103K over the three months.
Night of the Full Moon
Lastly, Night of the Full Moon by Giant Network generated revenues that remained under $1K throughout the quarter, peaking at $639 in late October. The game's downloads saw a decline from 9K at the beginning of the quarter to just under 3K by the end. Active users followed a similar downward trend, starting at 14K and ending at 5.9K.
The data from Sensor Tower offers a snapshot of the card battler category in Brazil for Q4 2020, with each app displaying unique trends in downloads, revenue, and user engagement. For more detailed insights, Sensor Tower's platform is the go-to resource.